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Cartoon Character Rig

About

The model for this rig was created using Maya 2017 using segmented mesh's for each individual piece of geometry.

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The rig utilizes set driven keys to bind the finger movement on the hands and Inverse kinematics to allow for natural movement in the legs and arms; locators allow for the positioning of the knees, elbows and for the eyes looking direction.

Cartoon Character

Cartoon Character

© 2024 Cameron Fleming

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