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Cartoon Character Rig

About

The model for this rig was created using Maya 2017 using segmented mesh's for each individual piece of geometry.

The rig utilizes set driven keys to bind the finger movement on the hands and Inverse kinematics to allow for natural movement in the legs and arms; locators allow for the positioning of the knees, elbows and for the eyes looking direction.

Cartoon Character

Cartoon Character

© 2024 Cameron Fleming

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